A list of common spells in The Other Side, as well as providing a template for those who seek to create more.
Important[]
The higher the MP of a character casting the spell, the more potent the spell will be. For example, the simple spell Spark, creating a small arc of electricity for a character with 3 MP, will be able to arc out and electrocute several targets for a character with MP 10. Therefore, each spell is described at the power level it is listed under.
Note that characters with each MP listed does not necessarily know all these spells. A character with MP 4 might not know Hover, for instance.
Ambiguously written spells may be used to the caster's advantage.
Spell list[]
Spell name | Required components | Avg. cast time | Damage type | Description | Secondary effect |
---|---|---|---|---|---|
Spark | None | 1 second | Electricity | Creates a spark of electricity | Causes internal heat; caster is immune |
Hover | None | 2 seconds | None | Causes target to hover above ground | |
Twist | None | 5 seconds | Physical | Twists target in a spiral | Maintaining spell twists target further |
Trace | Target's blood; runes | 20 seconds | None | Reveals target's location and situation | |
Curse (basic) | Target's blood; any object | 10 seconds | Variable | Causes weakness to object used in the spell | |
Chill | None | 2 seconds | Cold | Lowers temperature around the caster | Caster is immune |
Quicken | None | 3 seconds | None | Speeds up an action | May be permanent depending on action |
Spell name | Required components | Avg. cast time | Damage type | Description | Secondary effect |
---|---|---|---|---|---|
Breathe underwater | None | 3 seconds | None | Enables underwater breathing for a time | Causes suffocation out of water |
Transfer heat | Fire | 2 seconds | Heat | Heat from the fire is transferred into target | Target may catch fire if it grows hot enough |
Alter weather | Fire and water | 1 minute | None | Forces desired weather | |
Fireblast | Fire | 1 second | Fire | Fire spreads in a cone from the source | |
Enhance | Object | 5 seconds | Physical | Magic boosts target's muscle output | Results in internal injuries |